Sunday, March 25, 2018

Review of Supplement VI "The Majestic Wilderlands" By Robert S Conley part 4

Review continued with part 4.

Other things that worked for me.

I found the section on Races and their origins to be entertaining and they provide a very workable framework for a campaign, I thought this was quite well done. You may notice that I am trying not to give away too many spoilers in this review by giving much in the way of details, mostly just my impressions.

The section on character abilities and how they work and how they are adjudicated is clear, straight forward and well written. The examples given through this section are quite informative, although one must remember that this is just a small part of what can be done and using the examples you can expand this to all types of activities.

There are a couple of pages of Optional Combat Rules and I like it when things are marked optional as it allows me/reminds me that I can decide how much I want to include. I would probably edit this document with notes to mark more of it as optional.

There is a good discussion of how magic works and if you have players that are really into the magical classes, then this will provide them a lot of fun and expand their thinking about the whole realm of magical things.

I really enjoyed the part about Enchant many different things and found a lot there that I intend to use.

The sections on Monsters and Treasures while brief add a lot of flavor and gives you a good idea of what play in this world setting would be like.

The setting information is detailed from many, many locations without being tool detailed. It does provide hundreds of adventure hooks.  This setting would be fun to play with if you wanted to run it and did not have time to make your own. On the other hand if you are minded to make your own setting, this is a good example and ideally will point you towards doing something quite different because you can see the design decisions that were made and the way is clear to go many different directions.

This is followed with a section on Cultures & Religions and gives you more information about how to put it all together and run it. This setting is ripe for many different types of conflict and you could easily run with this in many different directions and I would expect each table to have a completely different game going in the same setting.

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