Sunday, March 25, 2018

Review of Supplement VI "The Majestic Wilderlands" By Robert S Conley part 2

Review continued with part 2.

So what works for me for the Character Classes?

As I read through the character class description for Barbarians I liked the "Mark of Loki" and that a Lawful Cleric might refuse to cast Remove Curse. What fun!

The benfits of swearing fealty to a liege for Knights leaves room for all kinds of DM fun.

Easy way provided for a soldier to get free from a regular schedule of certain duties long enough to go adventuring, if indeed that is an option.

The test of the Paladin using one of the tenets of the Fivefold Code looks like a lot of fun for the DM.

Your basic Magic-Users are renegages that strive to keep a low profile and remain hidden from the great magical orders. Magic has spells and rituals. There are a number of orders and it would be easy to add several more. This also looks like a lot of fun for the DM to run.

Clerics and Priests are presented as the most powerful character classes and there is a great emphasis on religion and this also looks like a source of a lot of fun for the DM.

The Rogues that start as Mountebanks lend themselves to a common trope could easily be worked into most campaigns and is a better fit that the ubitqitous Thief Character Class.

The non-Adventuring Classes tease the topic of NPCS and give examples from which one might easily expand to cover all the needed NPC classes.

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