Monday, October 1, 2018

Dave Arneson Game Day today October 1st, 2018


Happy Birthday Dave Arneson!

I am going to take a look at Adventures in Fantasy in part and note some of the ideas that he gave us to help us have fun with our games.

In Adventures in Fantasy in the volume titled Book of Creatures  and Treasure is where we find Dragons.

Right away we find out a few things about Dragons. (I am putting a lot of this in quotes even when I have paraphrased it.
Average Hit Points:Variable
Movement: Ground:Variable
Movement: Flying:Variable
Alignment:Variable
Body Type: Scaled
Hit Dice:Variable
The Dragon is the most puisant, deadly and intelligent of all creatures.
Of all his attributes the individuality of the Dragon must be stressed the most.
Each Dragon is individual in its appearance, interests and personality and these factors must be simulated to adequately do justice to the species called Dragon.
He the spends several pages showing you how to create Dragons.
All Dragons breath fire and can only use it every fourth turn.
The difference between sorcererous magic and Dragon Magic is that Dragon magic is due to the innate supernatural powers of the Dragon.
A sorcerer is but an instrument of a greater force; the Dragon is a force in and of Himself.

Quite a bit of space is spent on Dragons.

The write-ups of monsters are IMO considerably different from D&D and well worth using.

Another long section is on Magic Swords.
The sword of all magical items is most intensely tied to the wielder. The sword is the symbol of the wielder's power, it shares his life and has a life of its own. Inherited swords are inherited only by the eldest son of the wielder. 
Inherited swords will always perform dependably with their full attributes for the possessor.
Swords garnered other than through inheritance will react unpredictably and will usually be unusable more often than not.
 Swords are much more versatile and have a wider range of powers than in D&D.

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