The Dream Weaver - that is a name to inspire you and it was Dave Hargrave who inspired the name. Now on May 25th his birthday, let's take a moment and remember what he created when he created Arduin and first brought it into the public eye.
The Arduin Trilogy is the first three books of the Arduin Grimoire reorganized and presented in a single volume pdf. It is not available in hard copy. I would love to get one if it were. Take a look at the table of contents with all of the material organized into categories and with clean typesetting and all very readable with all the benefits of the pdf format. The original three books were done on a typewriter with all the limitations that entails. Pick up the original Arduin Grimoire for flavor and then pick up this item to use.
TABLE OF CONTENTS
Dedications 1 – 2
Dedication 2
Dedication 2
Special Dedication 2
Forwards 3 – 5
Forward 4
Forward 4
Opening Comments 4 – 5
Special Message To Fans Of Arduin 5
David Hargrave’s Words Of Wisdom 6 – 35
How To Play The Game 7 – 8
Point System 9
Notes On Player Character Types 10
Individualization Of New Player Characters 10
Notes On Character 10
New Character Hit Point System 11
Comments On The New Hit Point System 12
Notes On Natural Character AC 12
Notes On Character Functions, Capabilities, And Characteristics 13
Notes On Languages 13
Experience Level Chart 14 – 17
Notes On Treasure 18
Notes On Potions And The Like 18
Guild Fees 18
DM’s Versus Angry Players 19
The Good, The Bad, And The Ugly 19
Random Chance Chart For Magik Weapons 20 – 21
Notes On Alignment And Playability 22
Hargrave’s Detect Ability Chart 23
Random Trap Matrix 24
Notes On The Random Event Charts And Campaign World 25
Rope Breakage Chart 25
Resurrection And Other Notes 26
Notes On Travel 27 – 28
Movement Of Men And Monsters 29
Hargrave’s Magikal Equipment Saving Throw Matrix 30 – 31
Space Creatures And Other Aliens In Fantasy Role Playing Games 31
Energy Weapons In Fantasy Games 32
Miscellaneous Notes On Combat 33
Special Note On Combat 33
Special Note On Melee Movement 33
Real Medicine And Fantasy Gaming 34 – 35
Various Rules Changes 35
Rule Questions 35
Physical Character Appearance 36 – 48
Character Height Determination Chart 37 – 38
Character Weight Determination Chart 39
Optional Character Appearance Chart 40 – 41
Body Type Determination Table 42
Female Attributes Chart 42
True Strength Function Chart 43 – 45
Giant Strength Equivalency Chart 46
True Charisma And Its Meaning In Game Play 47
Special Physical Additional Bonuses 48
Player Character Resources 49 – 62
Character And Alignment Chart 50
Special Ability Charts 51 – 57
Character Aging 58
Character Social Status 58
Character Wealth Table 59
Character Legacy Chart 60
Owned Equipment Chart 61 – 62
New Player Character Races 63 – 66
Deodanths 64
Phraints 64 – 65
Saurigs 66
New Classes 67 – 100
Alchemist Class 68
Assassin Class 69 – 70
Barbarian Class 71
Bard Class 72
Courtesan Class 73 – 74
Druid Class 75
Forrester Class 76
Martial Artist Class 77 – 79
Medicine Man Class 80
Normals Class 81
Outlaw Class 82
Psychic Class 83
Rune Singer Class 84 – 85
Rune Weaver Class 86
Sage Class 87
Saint Class 88 – 89
Slaver Class 90 – 91
Star Powered Mage Class 92 – 93
Techno Class 94 – 95
Trader (Merchant) Class 96
True Paladin Class 97 – 98
Witch Hunter Class 99 – 100
Character Limitations 101 – 108
Character Limitation Chart 102 – 103
Condensed Character Limitation Chart 104 – 107
Condensed Character Limitation Chart 108
Character Saving Rolls 109 – 115
Character Saving Roll Chart By Race 110 – 111
Character Saving Roll Chart By Class 112 – 113
Character Type Saving Throw List 114
Saving Roll Chart For All Stoning Of The Glance Or Gaze Variety 115
Class Errata And Resources 116 – 122
Special Errata Notice 117
Clerical Spells, Healing, Regenerating, And Such Like 117 – 118
Black Clerics 118
Special Note On Thieves And Thievery 118 – 121
Reworking The Clerical Curing And Healing System 122
Techno Magik 122
The Multiverse 123 – 128
The Multiverse 124
Guilds And Societies Of The Arduinian Cycle 125
Rank And Royalty Chart 126
Principle Wild Tribes Of The Arduinian Nexus 127 – 128
Money and Valuables 129 – 139
Value Chart For Coinage 130 – 131
Precious Gems, Semiprecious Gems, And Other Valuables 132 – 138
Price Examples For The Arduinian Universe 139
Wergild 139
Multiversal Trading Company 140 – 152
Multiversal Trading Company Price List 141 – 143
Loan Rates And Other Information 144
Price List For Goods 145 – 146
Price List For Specialty Magik Items 147 – 148
Magik Item Price List 149 – 150
Magik Weaponry Value Chart 151 – 152
Weapons 153 – 165
General Notes On Weapons 154
Weapon Classification Tables 154
Weapon Attack Chart 155
Weapon Damage Table 156 – 157
Missile Weapon Attack Chart 158
Missile Damage Table 159 – 160
General Gunnery Charts 161 – 162
Non-Weapon Attack Matrix (Claws And Things) 163
Weapon’s Breakage Chart 164 – 165
Fighting Tools 166 – 175
Combat 167 – 168
Main Combat Table 169
Brawl Chart 170 – 171
Melee Chart 172
Miscellaneous Notes 173
Combat Rules 174
Notes On Fighting Men And The Use Of Weapons 175
Escape And Evasion 176 – 181
Escape Tables 177 – 180
Overland Escape And Evasion Chase Chart 181
Criticals And Fumbles 182 – 187
Hargrave’s Fumble Table 183
Hargrave’s Critical Hit Table 184 – 185
Critical Hit Table For Non-Weapon Wounds 186 – 187
Undead 188 – 190
Notes On Undead 189
Clerical Turn Away Chart 190
Monster Data 191 – 205
Notes On Monsters 192
Dinosaur Chart 193 – 194
Sea Creature List 195 – 196
Werecreatures Combat Chart 197 – 198
Overland (Water) Monster Encounter Chart 199 – 201
Monsters 202
Dragon Determination Chart 202
True Elementals 203 – 204
Experience Chart For Monster Slaying 205
New Monsters 206 – 258
New Monsters 207 – 216
New Monsters 217 – 228
New Monsters 229 – 258
Magik 259 – 269
Magik In Arduin 260 – 262
Prismatic Walls And Their Usages 262 – 264
Rune Weaver Magik’s Wondrous Webs of Power 265 – 266
Notes On Magik 267 – 269
Spells 269
Mana And The Cost Of Spell Power 269
New And Unusual Spells 270 – 307
New And Unusual Spells 271 – 276
New And Unusual Spells 277 – 285
New Spells 286 – 307
New Magikal Treasures 308 – 327
New Magikal Treasures 309 – 312
New Treasures 313 – 319
New Magikal Items 320 – 327
Golems 328 – 330
New Golem Types 329
Golem Construction 330
Heaven And Hell 331 – 367
Principal Religious Sects In Arduin And The World 332 – 334
Angels 335
Demon Lore 336 – 337
The 21 Planes Of Hell 338 – 340
Lesser Demons 341 – 344
New Lesser Demons 345 – 348
Greater Demons 349
Hargrave’s Demon Lore Greater (Named) Demons Of The Arduinian Cycle 350 – 366
Hell Spirals 367
Game Master Resources 368 – 382
Dungeon Master’s Solo Determination Charts And Notations 369 – 373
Random Encounter Chart 374
Encounter Reaction Roll Chart 375
Random Life Style Changes 375
Reincarnation Charts 376
Character Resurrection Chart 377 – 378
Most Malignant And Malefic Miseries Known 379 – 380
Notes On Fantastic Beings 381 – 382
Dungeons 383 – 392
Dungeons 384
Key To Dungeon “Sign Posts” 385 – 387
Dungeon Monster Encounter Chart 388 – 390
Random Fog And Mist Generation Chart For Dungeon Rooms 391 – 392
Take a look through that list of contents, you should already have a dozen or a hundred ideas percolating just looking that it. Reading it is an experience you don't want to miss. The wealth of ideas is mindboggling and is in my mind the ultimate OD&D supplement.
Oh and my favorite parts are the spells and the "Magikal" Treasures. I will write about them another day before long.
Happy Birthday to Dave Hargrave and thank you for being an idea cornucopia in an idea stingy world.